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- >The most games have one artist and motion guy, and a lot of other
- >artist doing the frames between to stages of an animation...
- >But I agree with you it isn't a big problem, but a small one...:-)
-
- True, but even doing the keyframes is a lot of work. If we were
- doing this full time it would be no problem, but I'vve got college work to
- do. Besides, there aren't very many in-between frames in Doom, only four
- frames for a walk- what would you leave to someone else?
-
- There isn't much of a problem with the artist(s) doing the textures
- being different to the one doing the sprites, but that's by far the easiest
- job. ;-)
-
- >Exactly what I also think!!
- >I also think and hope that the Bm that isn┤t just a doom clone will
- >be far superior in gameplay, graphics sound, enviroment and more..
-
- Scanned textures should be more realistic than the Doom ones. As
- for gameplay and level design, we'll being doing really well if we come
- anywhere near Doom. Remember that there are hundreds of Doom style games on
- the PC and hardly any of them are as good as the original.
-
- As for a more complex scenario, that shouldn't be difficult since
- Doom doesn't really have a story.
-
- Have another day.
-
- Robin Ball
-
-
-